Sunday, May 15, 2016

Zappity's Adventures: A capital idea

Capital ship changes had come to EVE. The fact that there were changes would have undoubtedly been more relevant had I actually flown capital ships beforehand. But nevertheless, the changes incited me to action and I decided to investigate.

I had been quietly preparing for a move into capital ships for some time. I had already trained up Jump Drive Calibration (the one that increases the range at which you can jump to a cyno) to V along with a pack of support skills and was ready to choose which ship to fly. Of course, I couldn't decide (or, more accurately, I sequentially decided upon most of them) and ended up injecting a whole bunch of skill books. I'm sure they'll come in useful some time.

I was initially most interested in dreadnoughts, imagining that I could fit a Moros (the Gallente one) like a gigantic Incursus and go roaming, swatting my feeble enemies out of the sky like mere flies. To be honest, a solo dreadnought roam is practically inevitable and you will no doubt have a good chuckle at my quite literal expense before long.

But before these dreams of magnificence could be realised, a ping went out to the Pandemic Horde capitals channel (yes, there is such a thing) for carrier practice on Singularity. I logged in.

A fit of dubious quality was linked and I soon found myself undocking a shiny new Nidhoggur. To be honest I didn't really care about the fit - I just wanted to see what the new fighter mechanics were like. But I did notice an interesting new high slot module called the “Networked Sensor Array” which, when activated, greatly increased the carrier’s lock speed.

However, the ability to quickly lock something is not tremendously useful if you do not know how to kill it. I looked intently at my Fighter Bay window, a new variant of the old Drone Bay which looks very fancy. Having successfully remembered to buy some fighters before I undocked, I figured that the first thing I needed to do was drag a bunch of them into the launch tubes. This was pretty straightforward and I was soon dragging stacks of fighters into the appropriate part of the window. They loaded. Success!

Fighters, however, are of limited value while stuck in the launch tube. I figured that the next step was to send them forth to do my evil bidding. There were some nice, big arrows on the launch tubes and, sure enough, my fighters were soon circling my ship. Now, go kill something!

“Stupid fighters”, I thought. “Obviously bugged.” For there is was, hitting ‘F’ as hard as any seasoned drone warrior could hit it, all to no avail. My fighters were stubbornly orbiting my ship instead of going forth to conquer. I examined the interface more closely, just on the slim chance that I was doing something wrong. Ah, the fighter squadrons each had their own little module buttons!

I selected my target, then clicked the fairly obvious ‘go kill it’ button on the first squadron. It went! The squadron also had a ‘go fast’ button which activated a MWD and a particularly interesting ‘kill it faster’ button which unleashed one of a limited salvo of rockets, greatly increasing the damage.

As it transpired, there were three main fighter categories. First, the standard ‘light’ damage fighters have an MWD, a normal damage module, and a limited number of ‘alpha strike’ charges. These worked tremendously well against sub-capitals and, in quantity, against other capitals. Next, there was an anti-fighter class which was designed almost solely to kill other fighters, having an enormous damage buff for this purpose. These ones also had a tackle button to slow down enemy squadrons. Finally, there was a utility class which, depending upon race, would web, jam, point or neut enemy ships.

After playing around for an hour I was marginally less terrible at operating my fighters and decided that the only logical thing to do was to take a carrier on a solo roam of Providence! Unfortunately, the patch had only just dropped and the marketeers were asking the most exorbitant prices imaginable. Disgraceful. And there weren't even any Networked Sensor Arrays available. I was disappointed. But my time will come!

Sunday, April 24, 2016

Zappity's Adventures: Sudden curiosity regarding shipment value

I had finally bitten the proverbial bullet and decided to do a few jump freighter runs out to Fade. I had been a bit slack on the market activities and my stockpile in Jita had built up considerably as a result of the slow buy orders by which I typically stock up. I had also started a buyback service to help our newer players out in Fade staging system and had lots of stuff waiting for transport back to Jita. So I filled the Anshar and made my way out to the edge of empire for the final jump to O1Y-ED.

Zappity’s partner in crime undocked from O1Y and made her way over to the cyno bookmark while I undocked the Anshar. Just as I clicked to light the cyno the station disappeared from the screen. It seemed like an odd visual glitch but I ignored it, already absorbed in my routine to jump to the cyno on the main screen. But I sure paid attention when my Anshar appeared 50 km from the station undock. Someone playing silly buggers with a command destroyer had jumped my cyno ship away from the station!

I still had an out-cyno lit on the other screen but had a jump fatigue delay of roughly a minute. The numerous ships on grid were all theoretically friendly since my trading corp was blue to Pandemic Horde. But everybody knows that Pandemic Horde is filled with spies and there were plenty of reds in system regardless.

I watched carefully, waiting to see whether anyone was approaching. I aligned to a celestial on the other side of the solar system, just in case I needed to warp away before the fatigue timer had cleared. While I was waiting I checked my cargo, suddenly curious about the value of my load: 17 billion worth of assorted ships and modules, plus the jump freighter, totalled an uncomfortably high 24 billion ISK on the line.

An interceptor suddenly appeared on grid, 50 km away. I still had 30 seconds to go on the timer. He began burning at me. I hit warp, thankful for once that freighters had a slow warp speed and even more thankful that I was already aligned. I warped to the celestial at 50 km, cursing myself for not having shared Zappity’s safe spots with the trading corp. By the time I was slowing out of warp the timer had expired. The interceptor was already at the celestial but, luckily, it was at zero. I was hovering over ‘Jump To’ and clicked as soon as I dropped out of warp.

Phew!

Sunday, April 17, 2016

Zappity's Adventures: Winning the propaganda war

I was flying a Sabre, accompanying  a Thrasher roam into Deklein. SMA had just been burned out of Fade and Pandemic Horde had decided to use the O1Y-ED as our staging system. Only a couple of days before we had been camping this system, tormenting the locals.

We found a Chimera, ratting in a system. Deklein was still chock full of ratters despite the ongoing destruction of their empire. But this worked well for us because we wanted to hunt them! The FC herded our fleet of Thrashers while I concentrated on keeping the Chimera bubbled. This was pretty fun. I dropped the first bubble and darted out while he targeted me. I then burned away and dropped a bookmark at warp range. Every minute or so I jumped back and dropped another bubble on top of him.

Unfortunately, our fleet was not large enough to kill him. But we did kill a lot of drones, including eight Geckos! It was good practice for the newer players in their Thrashers, not to mention me in my Sabre. Eventually, we decided that it was time to depart so we continued to the next constellation where we killed a bunch of stuff.

Ishtar: https://zkillboard.com/kill/53082441/
Devoter: https://zkillboard.com/kill/53082672/
Vexor Navy Issue: https://zkillboard.com/kill/53082747/
Ishtar: https://zkillboard.com/kill/53082862/

I suspect this sort of thing will only increase in the coming weeks.

Of course, kicking the Imperium out of their space isn’t all fun and games. A ping went out for an entosis fleet and I dutifully joined, having nothing better to do at the time. After the first hour we had taken a couple of I-Hubs and TCUs, as well as a station or two. Our fleet was divided into an entosis group, who were distributed across the constellation, and a defence group, who were camping the constellation entrance. The defence fleet was probably even more bored that the entosing fleet since there was a noticeable absence of enemies. So we started playing a game.

Every time a neutral entered the system they were tackled and interrogated. Many of our captors were unwilling to play along and simply forced us to kill them. (It may also have had something to do with the fact that many of our fleet seemed to have trouble with the concept of non-violent interaction.) But we found one interesting case.

A Merlin jumped into system. He was in a highsec corp and had a decidedly high sec oriented killboard. We politely enquired as to the purpose of his visit and were told that he had read about the war against the Imperium and wanted to help. Sure enough, he had an entosis link fit and wanted to do something nasty to their stuff. That was pretty much as far as he had got in terms of tactical thinking but it was good enough for us. He accepted our invite to fleet and helped us defend the system while the clocks ticked!

Wednesday, April 13, 2016

Zappity's Adventures: Logi time!

It was time for some fleet action. I have discovered logistics. Not the ‘hauling stuff about’ variety, which I was already far too familiar with, but the ‘repairing other ships’ variety. I am still confused as to why CCP thought this was a good name for the class since the proper usage of the word is hardly rare. But regardless of the nomenclature, I have discovered the role and I quite like it.

The problem with large fleet fights is that they are boring. The FC does a huge amount of management (usually with a second account), the tackle and niche roles (command destroyers, webbers etc) do varying amounts (but these are by definition not numerous) and the DPS does absolutely bugger all. It is terrible. You wait for the target to appear in the fleet window, lock it and hit F1. Occasionally you might reload but that's about it.

I really do understand CCP Larrikin’s desire to change fleet mechanics to make individual members more involved.

And then, after hearing constant calls for logi (“we need more logi” is a most common refrain heard prior to unlocking), I finally trained Logistic Cruisers and Logistics Frigates to V and took my first Oneiros out for a fight. It was magnificent. I was locking things up left, right and centre, juggling targets and reps as the frantic demands for armour appeared. I was managing capacitor and heat (we were only just holding). I had to carefully manage my prop mod to keep range but not destroy my meagre cap reserve. I had to time the armour repper cycles correctly to ensure that the cycles ended in time. And, finally, I had to die when I was micro-jumped away from the fleet into an angry nest of interceptors. Oh well.

More recently, I took a Scalpel on a destroyer roam into Imperium space. This little ship has a tiny 5 m3 drone bay into which the conscientious pilot will slot an armor repair drone and the selfish pilot will slot a DPS drone. I fall into the latter category and thus took a Warrior II, solely for the purpose of recording my conquests on the killboard.

We left from Okagaiken and easily evaded a Caracal fleet in Saranen, the Imperium staging system. We were soon winging our way through Pure Blind and, eventually, into SMA space in Fade to torment the locals as they evacuated. There were freighters going everywhere. It was amazing. But we concentrated on the carriers and Hurricanes sitting upon the undock. Unfortunately, they refused to fight. We eventually got bored and, getting wind of a ruckus in Deklein, we quickly made our way up the map.

Allies had managed to bubble three Marauders 70 km from the station. They died so quickly that my promiscuous little drone barely had time to contribute damage! Flying logistics was a complete waste of time on this fleet because nobody needed reps.

Paladin #1: https://zkillboard.com/kill/53001504/

Paladin #2: https://zkillboard.com/kill/53001531/

Paladin #3: https://zkillboard.com/kill/53001536/

We successfully extricated ourselves from the system without any friendly fire incidents (not an easy feat with not-blue-blues and a bunch of noobs) and were soon heading back towards Okagaiken via Fade, happy with our shiny kills. For some reason, there was a lot of singing on comms.

P.S. CCPls give killmails for logi somehow now that I have started flying them.

Monday, April 11, 2016

Zappity's Adventures: Hype in Provi

I decided to take my Hyperion to new stomping grounds in Provi! What could possibly go wrong? Actually, I just bought another in Amarr because I didn't want to fly a battleship all the way across the galaxy. Not that undocking from Amarr in a battleship was particularly safe when under wardec from practically everyone. But it was certainly faster.

I made it safely to the quiet lowsec pocket from which Misaba enters Providence just before downtime. Dotlan confirmed my half-remembered fears that practically all the stations in the pocket were those nasty little Amarr kick out stations of SFI-killing fame (see last week). I decided that logging off in a safe spot was better.

The next day saw me hop cheerfully into Provi. And yes, I had a scout. I really should have taken a booster since the rep bonuses are obscene. There was an Apocalypse on scan! I searched the nearby anomalies with d-scan and became confused when I ruled out the last one. Unfortunately, the battleship pilot had decided to skulk in his POS.

I knew that I had been spotted and that the exciting news of a roaming battleship, probably somewhat shiny, would have appeared in intel.

Two systems later I found an Interceptor gang. A bunch of them landed on my gate just as I was entering warp for the outbound but they immediately turned around and arrived at my destination before me. I landed in the middle of them and started aligning back to the other gate. Needless to say, they tackled me.

I checked the ranges and targeted a bunch of nearby ships. The grappler was magnificent while they were close but rapidly fell off in terms of effectiveness. I didn't want to change my alignment and they were all able to escape from scram range as they entered hull.

Once I had cleared away the scram tacklers I activated my MJD (I learned, see?) and was 100 km away in the blink of an eye. They chased! I targeted them at range and managed to get a few solid hits on the frigates who were unwisely approaching at zero transversal. But, again, I didn't manage to kill any of them. It was very disappointing.

I soon got bored with their orbiting and warped to the next system where I met a second frigate gang. As it transpired, the two gangs were not on friendly terms and were having a scuffle. The Provi side concentrated on killing the other fleet, while the intruders split their efforts between Provi and myself. I, of course, was oblivious to all of that and opened fire upon all who dared stray into scram range.

After a while it became clear that no more ships were going to come close enough for me to do damage. So I activated my MJD again and warped to a safe spot. The out gate was bubbled so I launched a mobile depot and cloaked up, disappointed that I hadn't killed anything. But I was also satisfied that I hadn't died!

I think Provi should bring a cruiser gang next time. That would be better, I think. They really should be more considerate toward their guests.

Friday, March 25, 2016

Zappity's Adventures: Propping up the Scythe Fleet Issue market

I decided to have a go at the Scythe Fleet Issue. I heard a streamer, Zarvox, describing it on a podcast (possibly Jeffraider’s one on Crossing Zebras) as a good ship to fight small gangs in. I had a look at it and decided he was right. It is fast, has a good align time and does nice brawling damage, which is my favourite.

I won't paste the fit here. There are plenty of zkillboard links for you to follow below. Ahem.

I was up near the top of the Cal/Gal zone and decided to do a tour of Imperium space. I headed into Cloud Ring (empty), and then did the loop all the way across Fade to the Pure Blind entry. I saw six SMA people during the entire trip, none of which wanted a fight. But surely Pure Blind would be better!

I wandered about the NPC constellation for a while and then did the big loop on the east of Pure Blind plus the TNT constellation up above it. I saw another half dozen pilots but, again, none wanted to fight. I then got fed up with the Imperium and decided to go to Provi instead.

Provi is a long way from Pure Blind, especially when you avoid highsec. But I had barely made it back into the Cal/Gal zone when I had a scuffle with a Svipul. I aggressed him on a gate (he was flashy) and we fought. The idea with the SFI is that you pull a little range on the tackled ship with your afterburner, allowing you to hit them hard with the medium autocannons. So that is what I did, and I started hitting him pretty hard indeed. He was in low shield when the other two Svipuls in his gang, which I didn’t know about, jumped through the gate and killed me.

Sigh. SFI#1: https://zkillboard.com/kill/52776405/

Still, plenty more where that came from. Although now that I think about it, I don’t exactly know where they come from. Presumably something to do with loyalty points but I’m not really sure. And as long as people keep putting them up on the market I am quite content with the situation.

Anyway, as I was saying I hopped into another SFI and continued on my journey. This time I almost made it to Providence. I had become bored with the journey, especially since I was traversing a stretch of highsec, and had opened up Project Discovery. I was figuring out a particularly interesting photo involving focal adhesions when my ship started making noise. Customs agents! Well that’s alright, I’ll just warp away. Except now they have me scrammed because I wasn’t fast enough. But that doesn’t matter because I can crash the gate. Except that my ship won’t move because they have disabled that, too.

Sigh. SFI#2 lost. How embarrassing. I don’t like the mechanics around drugs. They can’t be contracted easily and I get irritated every time I have to interact with NPCs. Why can’t it be players doing border control? Humph. Stupid customs agents.

Anyway, I did my bit to deplete the Amarr SFI inventory and was soon winging my way back towards Providence. I docked up in Misaba, just before the entry system, to fix a module I had inexplicably overheated and was again distracted by Project Discovery (it is a plot I tell you) as I undocked. It was, naturally, a kick-out station:

SFI#3: https://zkillboard.com/kill/52788383/

I’m so bad at this.

The Amarr stockpile was soon minus another SFI and I was winging my way back to Providence. I can get stubborn that way. You may have noticed. This time, I actually made it in! It had been quite a journey. Of course, after just a few gates I came across a Brutix Navy Issue sitting upon a gate. It was a thoroughly unsuitable fight so, of course, I took it and promptly died. It was a really terrible performance.

SFI#4: https://zkillboard.com/kill/52791188/

Oh boy. Surely, I thought, SFI#5 would fare better. A Crow, sitting upon a gate deep in Provi, decided to yellow-box me. So I killed him. That was about as detailed as the description gets, unfortunately, since it was over too quickly to explore the ship’s capabilities.

Crow: https://zkillboard.com/kill/52791914/

I continued roaming until a found a stray Scythe Fleet Issue (fancy that!), sitting at a mining anomaly. That puzzled me mightily so I did the only sensible thing: I warped in and tackled him. Now, I have learned that obvious bait in Providence is very likely obvious bait. So it proved in this case. My opponent’s SFI was shield buffer fit but I had managed to chew him down to low shield before his friends landed on top of me. Four charges remained in my shield booster.

The Caracal had a long point but relatively anaemic damage. The Devoter had a nasty bubble. I overheated my afterburner and started to pull range on the SFI’s scram, earnestly desiring to warp away and avoid Embarrassment Number Five. Luckily, the other SFI did not appear to be dual-prop and I was soon outside of scram range. However, I was now capped out and couldn’t start my MWD! I turned everything off and frantically clicked the button. It activated! I pulled range from the Caracal and aligned to an asteroid belt.

In retrospect, I don’t understand why I was not also scrammed by the Devoter’s long reach. Perhaps it wasn’t fit with one, or perhaps I was simply out of range by then. I should have been recording.

Anyway, it was at this point that I made my mistake. The Provi pilots wanted blood and the SFI was pursuing me for all his worth, rapidly outpacing his friends. I should have turned around and killed him! I could have done so! But instead I warped away to shameful safety, full of red modules.

Sunday, March 13, 2016

Zappity's Adventures: A bait or not a bait?

I was contentedly playing around with Project Discovery whilst sitting upon a titan, waiting to drop on something or other. This takes a long time and is very boring. It is my firm belief that CCP added Discovery purely as a buff to such fleets.

Anyway, a new pilot jumped into system. He was one of the baddies and he was in a Chimera, a carrier, just one jump out of our staging system.

Obvious bait. Obvious even to me. And it became even more obvious when he jumped next door and warped to the station in order to sit on the undock.But we warped to him anyway because we were bored.

I expected a cyno to light any moment, with a counter fleet appearing and killing us all dead. Instead, our intrepid fleet quickly bumped him off the undock and started killing him. Zappity contributed magnificently with her Warriors (alas, the Scimitar doesn't really have room for guns) and even Zappity's cousin from marketing, who had originally joined Pandemic Horde to see what all the fuss was about, unleashed some torpedos.

The carrier went into triage and the damage slowed down, just as a Dominix landed on grid. Here, surely, was the missing cyno of doom! Alas for the carrier, it was not to be. Despite having a cyno plus fuel the battleship died before it proved to be of much assistance.

Dominix: https://zkillboard.com/kill/52548106/

The carrier soon exited triage and rapidly dipped into armour and then hull. He exploded very nicely indeed.

Chimera: https://zkillboard.com/kill/52548111/

The next time I logged in I took a Hyperion out. I wanted to test the new webby thing so I fitted up a magnificently repping beast of a battleship and took it out for a spin. A brave little Thorax soon took the bait which was dangling innocently in a large plex. I slapped both webs on him and he simply melted when I pulled a few kilometres range.

Thorax: https://zkillboard.com/kill/52572375/

I understood his motivation entirely. I have taken similar fights - some you win, some you lose. He took his loss cheerfully and I was soon making my way further down the chain.

A Stiletto waited long enough on a gate for me to lock him up and wallop him with my blasters. Unfortunately, it wasn't enough to alpha him and he jumped through in low shields. Even more unfortunately, two Barghest battleships replaced him!

Now, I was cruising for a fight but must admit that I was thinking more along the lines of a small cruiser gang, or perhaps a few battlecruisers. I was not thinking of two pirate battleships. But it was a bit late for all that, them having locked me up good.

I knew I wouldn't be able to kill them (probably not even one of them) so I put the repper on and waited patiently on the gate for my weapons timer to disappear.

The nasty little interceptor had been watching, however, and followed me through the gate. He pointed me before I could warp away so I decided that it needed killing. I sent my warriors after him and slowed him down a bit with the grappler. But I wasn't hitting him hard enough and just before he died his mates jumped through.

I tried to launch my mobile jump whatsit but was too close to the gate. While the Barghests were finishing me off I thought that perhaps I need to rethink my fit and switch the afterburner for a micro jump drive. But then I'd lose any semblance of active range control.

Sigh. Decisions.

Hyperion: https://zkillboard.com/kill/52572643/