Thursday, November 10, 2016

Zappity's Adventures: Just a sigh about ECM

Oh look, a Griffin Navy Issue on d-scan along with half a dozen flashy yellow and red types in local. Now, I hate ECM as much as the next person but what can I say? I was curious! I hadn’t fought one of these things before. And anyway, I was in my magnificent Comet, slayer of all.

I waited for him with my drones set to aggressive, ready for the offensive even if I was jammed. He landed in the plex and immediately - IMMEDIATELY - jammed me. I was pretty much helpless for the twenty seconds. I waited patiently for the cycle to end, only to be immediately jammed again. Of course, by this time a bunch of Tristans and Slicers and all sorts had appeared on short-scan.

My Comet was not taking any damage from the Griffin so the situation was obvious: he was tackle and they were about to land and kill me to death. I had no range control because I could not lock him to apply a web. My drones, I assumed, were chipping away at him but I realised that any tackle worthy of the name would have a decent buffer fit.

Finally, the second cycle ended and the next jams failed! A couple of seconds later he was counter-tackled and I was able to rapidly pull range. I warped to the safe I was aligned to before I could be caught again.

I would just like to leave an important message here. I hate jams. I don’t care if they are balanced. I don’t care if they are OP. I just hate the way ECM feels as a mechanic and CCP should feel bad.

I hunted on until I found a Slicer who was willing to do battle. I fumbled the fight badly. Things started out fine because I remembered to set my drones on him. I was so proud of this that I forgot to activate my guns. I was then concentrating so hard on slingshotting him that, when I did finally activate them, I didn’t notice that they weren’t hitting him properly at range. When I did see this, I deactivated the guns and tried to reload Spike during the cooldown cycle. Which obviously didn’t work.

By this time I was in structure and he still had a good chunk of armour left. He was too good to catch with a slingshot (although I must confess to not getting my afterburner cycle management quite right) and I resigned myself to a well-deserved explosion. When the explosion finally came I cursed the client for lagging because my modules were still on screen. And then I realised that it was he who had exploded! My worthy opponent had neglected his reps and was popped by a wrecking shot! Ha!


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