Wednesday, April 13, 2016

Zappity's Adventures: Logi time!

It was time for some fleet action. I have discovered logistics. Not the ‘hauling stuff about’ variety, which I was already far too familiar with, but the ‘repairing other ships’ variety. I am still confused as to why CCP thought this was a good name for the class since the proper usage of the word is hardly rare. But regardless of the nomenclature, I have discovered the role and I quite like it.

The problem with large fleet fights is that they are boring. The FC does a huge amount of management (usually with a second account), the tackle and niche roles (command destroyers, webbers etc) do varying amounts (but these are by definition not numerous) and the DPS does absolutely bugger all. It is terrible. You wait for the target to appear in the fleet window, lock it and hit F1. Occasionally you might reload but that's about it.

I really do understand CCP Larrikin’s desire to change fleet mechanics to make individual members more involved.

And then, after hearing constant calls for logi (“we need more logi” is a most common refrain heard prior to unlocking), I finally trained Logistic Cruisers and Logistics Frigates to V and took my first Oneiros out for a fight. It was magnificent. I was locking things up left, right and centre, juggling targets and reps as the frantic demands for armour appeared. I was managing capacitor and heat (we were only just holding). I had to carefully manage my prop mod to keep range but not destroy my meagre cap reserve. I had to time the armour repper cycles correctly to ensure that the cycles ended in time. And, finally, I had to die when I was micro-jumped away from the fleet into an angry nest of interceptors. Oh well.

More recently, I took a Scalpel on a destroyer roam into Imperium space. This little ship has a tiny 5 m3 drone bay into which the conscientious pilot will slot an armor repair drone and the selfish pilot will slot a DPS drone. I fall into the latter category and thus took a Warrior II, solely for the purpose of recording my conquests on the killboard.

We left from Okagaiken and easily evaded a Caracal fleet in Saranen, the Imperium staging system. We were soon winging our way through Pure Blind and, eventually, into SMA space in Fade to torment the locals as they evacuated. There were freighters going everywhere. It was amazing. But we concentrated on the carriers and Hurricanes sitting upon the undock. Unfortunately, they refused to fight. We eventually got bored and, getting wind of a ruckus in Deklein, we quickly made our way up the map.

Allies had managed to bubble three Marauders 70 km from the station. They died so quickly that my promiscuous little drone barely had time to contribute damage! Flying logistics was a complete waste of time on this fleet because nobody needed reps.

Paladin #1:

Paladin #2:

Paladin #3:

We successfully extricated ourselves from the system without any friendly fire incidents (not an easy feat with not-blue-blues and a bunch of noobs) and were soon heading back towards Okagaiken via Fade, happy with our shiny kills. For some reason, there was a lot of singing on comms.

P.S. CCPls give killmails for logi somehow now that I have started flying them.

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