Friday, March 25, 2016

Zappity's Adventures: Propping up the Scythe Fleet Issue market

I decided to have a go at the Scythe Fleet Issue. I heard a streamer, Zarvox, describing it on a podcast (possibly Jeffraider’s one on Crossing Zebras) as a good ship to fight small gangs in. I had a look at it and decided he was right. It is fast, has a good align time and does nice brawling damage, which is my favourite.

I won't paste the fit here. There are plenty of zkillboard links for you to follow below. Ahem.

I was up near the top of the Cal/Gal zone and decided to do a tour of Imperium space. I headed into Cloud Ring (empty), and then did the loop all the way across Fade to the Pure Blind entry. I saw six SMA people during the entire trip, none of which wanted a fight. But surely Pure Blind would be better!

I wandered about the NPC constellation for a while and then did the big loop on the east of Pure Blind plus the TNT constellation up above it. I saw another half dozen pilots but, again, none wanted to fight. I then got fed up with the Imperium and decided to go to Provi instead.

Provi is a long way from Pure Blind, especially when you avoid highsec. But I had barely made it back into the Cal/Gal zone when I had a scuffle with a Svipul. I aggressed him on a gate (he was flashy) and we fought. The idea with the SFI is that you pull a little range on the tackled ship with your afterburner, allowing you to hit them hard with the medium autocannons. So that is what I did, and I started hitting him pretty hard indeed. He was in low shield when the other two Svipuls in his gang, which I didn’t know about, jumped through the gate and killed me.

Sigh. SFI#1: https://zkillboard.com/kill/52776405/

Still, plenty more where that came from. Although now that I think about it, I don’t exactly know where they come from. Presumably something to do with loyalty points but I’m not really sure. And as long as people keep putting them up on the market I am quite content with the situation.

Anyway, as I was saying I hopped into another SFI and continued on my journey. This time I almost made it to Providence. I had become bored with the journey, especially since I was traversing a stretch of highsec, and had opened up Project Discovery. I was figuring out a particularly interesting photo involving focal adhesions when my ship started making noise. Customs agents! Well that’s alright, I’ll just warp away. Except now they have me scrammed because I wasn’t fast enough. But that doesn’t matter because I can crash the gate. Except that my ship won’t move because they have disabled that, too.

Sigh. SFI#2 lost. How embarrassing. I don’t like the mechanics around drugs. They can’t be contracted easily and I get irritated every time I have to interact with NPCs. Why can’t it be players doing border control? Humph. Stupid customs agents.

Anyway, I did my bit to deplete the Amarr SFI inventory and was soon winging my way back towards Providence. I docked up in Misaba, just before the entry system, to fix a module I had inexplicably overheated and was again distracted by Project Discovery (it is a plot I tell you) as I undocked. It was, naturally, a kick-out station:

SFI#3: https://zkillboard.com/kill/52788383/

I’m so bad at this.

The Amarr stockpile was soon minus another SFI and I was winging my way back to Providence. I can get stubborn that way. You may have noticed. This time, I actually made it in! It had been quite a journey. Of course, after just a few gates I came across a Brutix Navy Issue sitting upon a gate. It was a thoroughly unsuitable fight so, of course, I took it and promptly died. It was a really terrible performance.

SFI#4: https://zkillboard.com/kill/52791188/

Oh boy. Surely, I thought, SFI#5 would fare better. A Crow, sitting upon a gate deep in Provi, decided to yellow-box me. So I killed him. That was about as detailed as the description gets, unfortunately, since it was over too quickly to explore the ship’s capabilities.

Crow: https://zkillboard.com/kill/52791914/

I continued roaming until a found a stray Scythe Fleet Issue (fancy that!), sitting at a mining anomaly. That puzzled me mightily so I did the only sensible thing: I warped in and tackled him. Now, I have learned that obvious bait in Providence is very likely obvious bait. So it proved in this case. My opponent’s SFI was shield buffer fit but I had managed to chew him down to low shield before his friends landed on top of me. Four charges remained in my shield booster.

The Caracal had a long point but relatively anaemic damage. The Devoter had a nasty bubble. I overheated my afterburner and started to pull range on the SFI’s scram, earnestly desiring to warp away and avoid Embarrassment Number Five. Luckily, the other SFI did not appear to be dual-prop and I was soon outside of scram range. However, I was now capped out and couldn’t start my MWD! I turned everything off and frantically clicked the button. It activated! I pulled range from the Caracal and aligned to an asteroid belt.

In retrospect, I don’t understand why I was not also scrammed by the Devoter’s long reach. Perhaps it wasn’t fit with one, or perhaps I was simply out of range by then. I should have been recording.

Anyway, it was at this point that I made my mistake. The Provi pilots wanted blood and the SFI was pursuing me for all his worth, rapidly outpacing his friends. I should have turned around and killed him! I could have done so! But instead I warped away to shameful safety, full of red modules.

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